Byte Sized Heroes
It has come to my attention that some people think that I should not add a price to BSH whenever the game is complete. When I'd thought over this, I had said at the time that if I were to take that route, I'd have to push it to the back of development, so as to focus on the rest of my projects and earn proper revenue.
Well, let's just say, I've changed my mind. Not only have I changed my mind, but I've decided to change up some of my "business flow" so to speak. So, people want BSH to be free, because they don't know how good it's going to be, and doubt it's originality. They don't want it to 1. fail, and 2. be a waste of money. And so, to ease the concern, it will most definitely ALWAYS be free. It will stay on Steam Greenlight, and later it will most surely come to the Switch.
Well, let's just say, I've changed my mind. Not only have I changed my mind, but I've decided to change up some of my "business flow" so to speak. So, people want BSH to be free, because they don't know how good it's going to be, and doubt it's originality. They don't want it to 1. fail, and 2. be a waste of money. And so, to ease the concern, it will most definitely ALWAYS be free. It will stay on Steam Greenlight, and later it will most surely come to the Switch.
Market Guru
I'm going to become a "marketplace guru", so to speak. I'm going to make LOADS of content for use in other people's games, and package what would otherwise cost more than 1000+$ worth of work into individual 10$ packages. This price will be the same for all asset packages I make from this point on, with the exception of a few free things that I end up deciding are not worthy of the package, which I will throw on OpenGameArt for free download.
These assets will include art, music, etc. in a variety of different styles, from PBR to hand painted to pixel art, and in a variety of different themes, and each will include enough to fill a majority of the game world, if not all of it.
These assets will be made for relatively small experimental titles that will also be released on all platforms that I currently support, and these titles will be purchasable through the marketplace respective to the engine used for 50$ each. Each one fully commented, and easy to repurpose.
These assets will include art, music, etc. in a variety of different styles, from PBR to hand painted to pixel art, and in a variety of different themes, and each will include enough to fill a majority of the game world, if not all of it.
These assets will be made for relatively small experimental titles that will also be released on all platforms that I currently support, and these titles will be purchasable through the marketplace respective to the engine used for 50$ each. Each one fully commented, and easy to repurpose.